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During the "Day" sections, your main goal is to attend school and build up friendships with the people around you, known as "Social Links".
As the strength of your Social Links increases, so do the power of the Personas that you can use in the "Dark Hour" section.
When not attending school you can do other things like seeing movies, hanging out at the arcade or even getting a part-time job, which all increase your Academic, Charm and Courage stats so you can improve your Social Links further.
The "Dark Hour" section is a dungeon-crawling RPG with random-generated dungeons and a turn-based battle system.
Only then will a traveler's story live on, cherished by those who bid him farewell.
Though life is merely a journey to the grave, it must not be undertaken without hope.
Your main goal is to advance up the floors of Tartarus, a mysterious Evil Tower of Ominousness that only appears during the Dark Hour and seems to hold the key to the mystery of the Shadows. ", a stripped-down version of the Press Turn system from .
If you hit the elemental weakness of an enemy, you knock it down and are immediately awarded an additional action.
The program would remove harmful memories, then create a peaceful and safe simulation in which to help the individual create new, less harmful memories.
As the Observer, Monomi would be able to advise and influence individuals who entered the program.
Based on the individual's experiences, she would take on a role which would feel familiar to them, alongside a second Observer who would resemble someone they knew in the outside world.
During this "hidden" hour of the day, Time Stands Still and normal humans are transmogrified into coffin-like objects, unaware of the world around them.
What's more, evil creatures called Shadows appear to prey on the minds of humans, inflicting a zombie-like condition commonly known as Apathy Syndrome.